I am not an expert, so do not quote me on this I am sure that if you are reading this, you have the knowledge that the TF2 items have turned into an economy. This is because of valve being careful with inflation.
First, you have to obtain items. I am sure you have a premium steam account, so you can trade items. You can get a good friend to give you something, or you can get them yourself by buying them from the Mann co store, which no one does get crates by playing the game and opening then with keys that you either craft, buy, or trade, or finding the low tier ones in game.
It is ushually best to smelt the crappy ones from in game into a piece of scrap metal. It takes 2 items from the same class to make one scrap metal. Once you have 3 scrap metal, you can turn them into a reclaimed metal. Three reclaimed metal can turn into a refined metal, which is used for most of the crafting of valuable items. I suggest this path, because you will ushually not get lucky from opening crates. If you HAVE to open a crate, make sure you open a crate 83, the killstreak gear.
However, I like to think of myself as lucky. Let me tell you a quick story. But I do know someone who I consider a veteran. I'd say try trading first make sure you know the values of certain items , then try crafting. User Info: arleas. Crafting weapons is mostly a waste of time and resources. You're better off trading or just doing achievements to get weapons.
User Info: synthetiksin. Hats are terrible to craft, unless you can't find a trader. Same with some weapons. User Info: tiomasta. Most weapons are given to you if by completing the achievement milestones complete X class achievements , so try that.
But the ones that cost a reclaimed or two are generally not worth it since you can find someone that's trading it for less, or even just drop one yourself, too. User Info: zero Also note that the Sticky Jumper and Rocket Jumper have no crafting recipe other than a risky token attempt. Also I think the achievement weapons are in the minority by now. They have no idea who I am, but in less than a day I managed to join and make an entire faction act like pirates. User Info: Jrasantos. I need some honest opinions here.
Should I craft a Familiar Fez, or trade for it. In the example below the materials I provided will create a Demoman Class Token. If the blueprint I use requires a Class Token and I populate the Class Token box with my Demoman token, it will create a demoman specific item. Creating a Slot token is almost exactly the same as creating a class token. Slot Tokens require three weapons from the same loadout slot, they do not have to be class specific. Slot tokens are broken down in to three categories, Primary, Secondary and Melee.
In the example below the outcome would be a Melee Slot Token Class and Slot tokens can be repurposed to create a token for another class or slot. In the token box place your unwanted Class Token and in the weapon box put in a weapon belonging to the class that you want to turn the token into. This process can also be performed with a Slot Token. Place in your existing slot token, in my case it's a Melee Slot Token, and a weapon belonging to the slot that you want to turn it into.
In the example below I will be turning my Melee slot token into a Primary Slot token. If you want to get rid of your class or slot tokens entirely, you can select Smelt Tokens under the Crafting Items Category.
This blueprint will allow you to use a combination of three slot or class tokens to create a Reclaimed Metal. Tokens can be useful for mass crafting in hopes to get an craft numbered item. I will explain more about this in the next section. When a new item becomes craftable, the first one hundred that are crafted will display a craft number in-game.
Below is an example of a craft numbered Ornament Armament, note that after the name there is This means that it was the 65th Ornament Armament to be crafted in the game. Keep in mind craft numbers provide no additional gameplay benefits except bragging rights and trading value. Getting a craft numbered Hat or Misc requires a lot of preparation and luck.
If you're trying to get a craft numbered Hat or Misc for a specific class, it's advisable to use a Class Token and the Fabricate Class Headgear blueprint from the Rare category to reduce the pool of possible outcomes. Often new weapons will have a blueprint attached to them under the Common Items category, there is no way of knowing what the required materials for the weapon blueprint will be prior to the patch being released.
It's a race against time and there is no real way of knowing when the first one hundred have been crafted. Often new craftable items will be listed in the TF2 patch notes which can be viewed here.
Some blueprints require the use of materials that can only be obtained by playing in-game events which are only active during certain times of the year.
These are often referred to as Holiday or Limited Time craftables. To access the list of Holiday or Limited Time craftables choose the Special category, represented by a star on the crafting menu. Officially the Horseless Headless Horsemann event is only playable during Halloween, but some servers have custom mods installed to make it playable all year around.
Another example is the Fabricate Saxton Hale Halloween Mask blueprint which requires materials that can only be obtained by playing the Mann Manor event during Halloween. The required masks for the craft are collected by picking up randomly spawned presents throughout the map. If you're unsure what an item is and you can't find the blueprint on the crafting menu, I suggest referring to the Official Team Fortress 2 Wiki , which is a great resource for explaining the uses of each item.
Under the Special category there is a blueprint called Custom Blueprint. This is for advanced users only. You're able to place any item into the crafting window and the game will attempt to match the materials you placed in the window into a known blueprint. This is similar to the old way of crafting in Team Fortress 2. There is no benefit to using this blueprint over the other ones besides efficiency. This can save a significant amount of time if you're crafting a lot of items and you already know the required materials.
If you have any questions or comments regarding this guide please feel free to leave a comment below or get in touch with me on Steam or through my website [www. You can also check out all of my other Steam Guides here. Fabricate Set Headgear Polycount Sniper. Fabricate Set Headgear Lawrence of Australia. Fabricate Set Headgear Dr.
Grordbort's Victory Pack. Fabricate Set Headgear Swashbuckler's Swag. Grordbort's Moonman Pack. Grordbort's Brainiac Pack.
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